tag:blogger.com,1999:blog-16180227.post7268749774835893499..comments2022-04-20T03:20:51.972-04:00Comments on Theory and Principles of Game Design: Moving Around in 2 and 3 DimensionsAdrian Lopezhttp://www.blogger.com/profile/03856546733839775093noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-16180227.post-61334171845461462292021-05-25T04:58:28.108-04:002021-05-25T04:58:28.108-04:00https://www.gameplaydeveloper.com/game-developer/ ...https://www.gameplaydeveloper.com/game-developer/ become a video game development.video game developerhttps://www.gameplaydeveloper.com/noreply@blogger.comtag:blogger.com,1999:blog-16180227.post-30191738796861271532008-11-27T02:56:00.000-04:002008-11-27T02:56:00.000-04:00Hi Andrew,One of my interests is to figure out way...Hi Andrew,<BR/><BR/>One of my interests is to figure out ways to make 3D environments more navigable. I'm still working on it.Adrian Lopezhttps://www.blogger.com/profile/03856546733839775093noreply@blogger.comtag:blogger.com,1999:blog-16180227.post-53274766070605101162008-11-26T22:45:00.000-04:002008-11-26T22:45:00.000-04:00Neat, I'll add that knowledge to that of Soren's 2...Neat, I'll add that knowledge to that of Soren's 2d vs. 3d piece:<BR/><BR/>http://www.designer-notes.com/?p=113<BR/><BR/>I agree for the most part, although because the world itself is 3D, a well made 3D virtual world can be easy (but not as easy as a 2d world) to navigate given that it is consistent. You don't usually need direction arrows in 2d games though :) or if there are some, they're pretty easy to follow :DAndrewhttps://www.blogger.com/profile/16372356623197878742noreply@blogger.com