Theory and Principles of Game Design

Amateur writings on game design.

Thursday, April 15, 2010

A History of the Amiga

A History of the Amiga, from Ars Technica:

Part 1: Genesis
Part 2: The birth of Amiga
Part 3: The first prototype
Part 4: Enter Commodore
Part 5: Postlaunch blues
Part 6: Stopping the bleeding
Part 7: Game on!
Posted by Adrian Lopez at 4:24 PM
Labels: computers, gaming, notquiteontopic

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